What is the MetaVerse

What is the MetaVerse?15 min read

Is the metaverse equivalent to virtual reality? Which firms are involved in the creation of the Metaverse? What do the metaverse and hybrid work have in common? This Metaverse guidebook has answers to these and many more questions.

Is Metaverse the latest term that can be easily disregarded, or is it a new platform that you should be aware of? That is the most pressing issue at the moment. The simplest argument is “vaporware,” but disregarding the commercial realities of money in 2021, in this future version of the internet, the metaverse’s building blocks are freely available in the marketplace. Here you may learn about the metaverse, why it is important to your work, and which components you can now test.

Introducing Metaverse

The Metaverse is a new environment where people and bots may communicate, play, conduct business, socialize, and shop. This is the future metaverse. The metaverse is currently a collection of hardware, software, and unconnected experiences. You’ve undoubtedly seen a portion of the metaverse on your own, such as a game or a training session. There is still no connective tissue holding all of these pieces together. If you’ve ever played Pokémon Go and captured a monster that can only be seen via your phone, you’ve seen augmented reality (or location-based entertainment if you want to be picky). Horizon Workrooms on Facebook are one example of mixed reality.

Navigate using your keyboard in a cloud workplace with a full-length avatar using the virtual office platform Virbela. Because the platform employs directional sound, a person’s voice varies as they approach or move away from their avatar. It’s not like a video game, but it does seem like a new space to connect with coworkers, and if you’ve played Animal Crossing or Fortnite, these online environments provide a glimpse of what the metaverse can look like. Create your own world or visit someone else’s world in a fresh or unexpected way. Virtual reality and augmented reality are also used for training by businesses and military personnel.

Penske Truck Leasing trains and assists technicians using the XR Mentor Training platform. Live classes are transmitted to students by instructors, and students may utilize augmented reality devices to study training papers while working in automobiles. Although this is a first-time user world, it is similar to virtual worlds such as Decentraland and Cryptovoxels. You’ve probably tried the Metaverse if you’ve come to buy cryptocurrency or NFT.

The tangible sensation of being somewhere else and experiencing it with other people distinguishes these experiences from the full-on metaverse. The majority of these activities require you to engage with the online environment via a gamepad or other device. They are immersive, yet the headphones are nonetheless unpleasant, defining the overall experience as out of the norm.

The Metaverse, according to Adam Compton, Chief Strategy Officer of Schneider Electric, is a totally immersive, partly real, partly digital experience that runs parallel to the current world. “It’s something we don’t notice when we walk in and out of the two rooms,” he explained. When talking about him, Mark Zuckerberg and other technology executives imagine a totally different metaverse.

The currently under construction metaverse would be exactly next to reality and always functioning. It would have its own currency, and things in the metaverse would be interoperable; for example, you could wear a sweatshirt purchased in one of the metaverse’s corners everywhere you go. Facebook The distortions embedded in the algorithms that emerge in the metaverse are easily imagined. The finding of AI ethics will serve as a useful practice ground for ensuring that the Metaverse is equally accessible to everybody and that there are no automatic penalties for having a small bank account or a sluggish internet connection.

In September 2021, Facebook announced a $50 million commitment to avoid past failures in constructing the metaverse. The company will collaborate with Howard University, Seoul National University, and the University of Hong Kong to research safety, ethics, and justice in the metaverse, as well as design concepts for the metaverse.

What are the most important technical terms I need to know to understand the metaverse?

Some of these words are used synonymously. Some experiences blend distinct realities; for example, Horizon Workrooms requires an Oculus Quest 2 headset to join a virtual meeting, but coworkers may also participate via video conference.

Assisted Reality: refers to any technology that enables a person to view a screen and use hands-free controls to interact with it. Realwear devices fall into this category.

Augmented Reality: This technology uses the real world as a backdrop and adds computer-generated images to this view. Dealers use it to show what a new sofa in a customer’s living room would look like.

Meatspace – This is the physical world that most of us spend most of our time in.

Mixed Reality: This term describes a view of the real world with the addition of virtual objects that look and behave like real objects. Users can interact with virtual and real objects.

Multiverse: The broad sense of this phrase refers to a variety of worlds that operate independently of one another. These are Facebook, Minecraft, Instagram, Twitch, Roblox, Fortnite, Discord, and all other virtual social networks in a technology/internet/social media environment. People can interact, play games, and purchase at media and gaming facilities. The metaverse, in theory, might bring all of these multiverses together in one place.

Virtual Reality: It is an immersive experience that requires a viewer, there are virtual reality games that take users to different worlds, as well as training sessions that take place in the real world.

Contrasting the Metaverse and Virtual Reality

contrasting the metaverse and virtual reality
virtual reality

“To refer to the metaverse’s virtual reality as an app is akin to referring to the mobile internet as an app.” That’s how venture capitalist Matthew Ball described it to the Washington Post’s Gene Park and Shanon Liao. When the “parts” of the metaverse became more real to Ball in January 2020, he posted a blog post about it. Ball built on his ideas about the Metaverse in June 2021 with a nine-part handbook encompassing a framework, hardware, networks, computers, virtual platforms, developing payments, content services, and user behavior.

The ball initially wrote about the metaverse to explain why last year was a watershed moment for virtual reality. “You see that this wasn’t a game, it was something entirely else,” he remarked, referring to the worldwide growth of Fortnite and the game’s rising popularity. That’s a significant difference. He likened these advances to how the iPhone and the App Store were watershed moments for the mobile Internet. “You could tell that the mobile Internet, which has been around for 15 years,” he continued, “was entering a new phase.”

Is a headset required to explore the Metaverse?

Presumably, you won’t have to have a headset in the Metaverse when this iteration happens in the future. To play virtual reality games in 2021, you’ll need an Oculus Quest 2, a Rift S, a Sony PlayStation VR, or an HTC Vive. If you need to take a virtual reality or immersive virtual reality training program, you’ll need the Microsoft HoloLens or one of Lenovo’s headsets. BetterThanReality Awards 2020″ by VRFocus for their spatial computing collaboration bundle.

Magic Leap and VMware have just announced a collaboration that includes Workspace ONE XR Hub integration in Magic Leap 2. According to Gil Elbaz, CTO and co-founder of Datagen, customers will prefer AR glasses over a MacBook Pro or even a cell phone. VR gadgets have the potential to replace televisions and PCs. Devices for gaining access to mature vel files. “It’s a sensible investment,” he says, “but it’s a long-term investment.” Reality Labs Research at Facebook is attempting to enhance the form factor of virtual reality gear. According to the researchers, the wristbands and spectacles are AR interfaces that “do not compel us to choose between engaging with our gadgets and the environment around us.”

The lab is also working on a virtual reality viewer that will allow other individuals in the room to see the user’s eyes. Lenovo’s AR/VR product portfolio includes intelligent lenses, monoculars, and binoculars. The ThinkReality platform from the firm offers a software development kit, cloud, and device services. Lenovo ThinkReality A3 Smart Glasses include several cameras, speakers, and microphones integrated with binocular screens with 1080p resolution and software that conducts voice, object, and picture recognition, scans barcodes, and incorporates head and eye-tracking. Factory and repair professionals utilize the devices for training as well as expert help while working on-site.

How relevant the Metaverse is to your work

If you are in charge of training or work in the manufacturing business, you will be among the first to deal with the metaverse’s basic building blocks. According to Nathan Pettyjohn, AR/VR business leader for Lenovo’s Smart Device Group, manufacturing is the main industry for Lenovo’s AR/VR line of products, especially organizations that want their sales force or corporation to give hands-free help to individuals in the warehouse. Augmented “You may use voice commands to extract schematics and diagrams without touching the device for an industrial worker who needs their hands free,” he added. Lenovo’s Think Reality A3 is intended for mixed reality experiences.

He explained: “You may look at what you’re working on while the digital stuff is hidden, but you can return to the guide if required.” Lenovo also works with Realwear, a firm that creates augmented reality wearables for technical activities. Lenovo’s objective with the ThinkReality platform is for all of the company’s AR and VR clients to be hardware-independent. “The software platform allows customers to manage Lenovo and third-party devices, apps, and users,” he explained. For almost ten years, I’ve been working with reality and virtual reality. He is the founder and president of the AR/VR Association, a non-profit organization with 21 offices in the United States, four in Canada, 15 in Europe, seven in Asia, and two in Japan.

The organization has weekly online meetings and has 22 committees that span 20 industries ranging from energy and real estate to narrative and location-based entertainment. According to Pettyjohn, Lenovo’s AR/VR market has the potential to expand to more than $1 billion.

The relationship between hybrid work and the Metaverse

As the discussion over remote working heats up, hybrid scheduling and in-person working, virtual reality, and cloud offices might be a means to provide a shared experience for all workers, no matter where they are physically located. According to Forrester’s recent research, “Your Virtual Office on the Cloud,” setting up an office in a virtual environment may be a remedy for zoom fatigue. The benefits may include:

  • Creating a linked culture.
  • Ending the open office plan vs. private office debate.
  • Replicating the in-person office experience.
  • Creating a shared experience and reinforcing corporate values.

This form of the virtual area is already being tested by both new and established businesses. Accenture features a virtual room on the nth level that unites the company’s 500,000 workers and clients in virtual meeting rooms and event rooms. eXp Realty is the first remote corporation, with about 60,000 agents in 17 countries and no physical headquarters. Instead, the firm functions on a “cloud-based campus,” where it handles everything from agent recruitment to board meetings in a virtual workplace.

Which companies are developing the metaverse?

The metaverse will need a huge technological infrastructure, including computing power, edge computing, 3D imagery, content, and financial and commercial systems. Ball, the venture capitalist with an interest in the Metaverse, is also a co-founder of Ball Metaverse Research Partners, which runs the Roundhill Ball Metaverse ETF, which is traded on the New York Stock Exchange. The following ten shares are traded on the stock exchange:

  1. Nvidia Corporation
  2. Microsoft Corp.
  3. Roblox Corp.
  4. Facebook Inc.
  5. Unity Software Inc.
  6. Snap, Inc.
  7. Autodesk Inc.
  8. Amazon Com Inc.
  9. Tencent HLDGS LTD
  10. Sea LTD

Sea is an online consumer corporation that provides entertainment, e-commerce, and digital financial services. Tencent Holdings is a Chinese multinational online firm. In the backdrop are Apple, Intel, Qualcomm, Alphabet, Coinbase, Electronic Arts, Samsung, Adobe, Alibaba, Disney, PayPal, and Square.

Here are some real-world applications of the Metaverse

Training is one of the most prevalent use cases; entertainment was one of the first businesses to provide customers with virtual reality experiences, while manufacturing and healthcare were among the first to combine mixed reality and augmented reality experiences for employees. How businesses now utilize metaverse building blocks to perform distant training and develop new goods and services

Medicine

Clinicians were among the first to utilize AR to collaborate. Microsoft’s mixed reality headsets also allow healthcare experts all around the globe to virtually collaborate during treatments in order to gain a better understanding of surgical techniques in the twenty-first century. Surgeons can use Microsoft HoloLens with hand gestures and vocal instructions to examine 3D scanned pictures, access patient data, and interact with other professionals. For physicians and other healthcare workers, this hands-free control is a substantial hardware benefit.

Entertainment and Sports

Unity’s live sports and entertainment director, Peter Moore, just unveiled Unity Metacast. This platform will broadcast professional sports in 3D in real-time. Athletes are photographed on the field, and the data is utilized to construct digital twins. The first 3D broadcast was a bout between two MMA fighters, which was shot in a tiny venue with 106 cameras. Moore told the Financial Times that he aims to develop the system to include fewer cameras and more flexibility. Capture and digitize what is happening in real-time. It may make it simpler to generate NFT from memorable gaming events. The NBA’s approach to NFTs (Top Shots Cards) might be used in other sports as well.

Training

Onboard the space station, NASA employs augmented reality and virtual reality to remotely operate robots and do maintenance jobs with AR assistance. In one experiment, astronaut Scott Kelly used a Microsoft HoloLens headset to perform ISS training and prepare for a future trip. A member of Mission Control on Earth relayed Kelly’s field of view through the headphones and drew 3D-generated pictures on the astronaut’s HoloLens display.

Issues that may hinder Metaverse’s success

Elbaz von Datagen stated that the Metaverse was too early since the software and equipment were not yet ready, virtual reality was still in its early stages and augmented reality was not yet that sophisticated. “We haven’t discovered any substantial applications inside, but we’re always looking at 3D,” he added. According to Schneider Electric’s chief strategy officer, Adam Compton, gaming and entertainment will continue to lead the way in virtual experiences. “It’s a simple way out and that to follow, and that gets people acclimated to it, and then something new arrives for a different use for the same technology,” he explained. For the time being, the most relevant use case for virtual reality is general learning.

Acquiring how to use or repair a product, executing a maintenance operation, or learning a new skill are all examples of this. “This might be a distinction for certain firms because they will sell you this stuff, but they will also make sure you are accurate,” he added. According to Compton, the current workforce is a barrier to the Metaverse. To keep the Metaverse running, a large amount of processing power will be required, as well as a large number of engineers, designers, and network administrators. “The yearly US data center cloud engineer job postings jumped 90 percent last year, and they can’t cover it,” he stated, referring to a recent Wall Street Journal article. “Without a human staff to standardize, create, execute, and maintain the system.”

“Cities are discussing the construction of high-bandwidth micro-data centers in public spaces to facilitate smart city efforts,” he added. All of these things are sprouting today and will aid in the future preparation of this infrastructure. Compton believes that employing VR for training, customer support, and marketing are ideal use cases for firms wishing to experiment with the technology right now. According to Compton, Schneider employed virtual reality to provide customers with tours of modern data centers that included a 360-degree picture of the facility as well as other immersive experiences. “I don’t think it’ll move away from fringe usage, and especially entertainment and gaming, in the next five years,” he added.

Facebook Changing Its Name to Meta

Mark Zuckerberg said at Connect 2021 that the company’s name will be changed from Facebook to Meta, citing the company’s new focus on the next version of the mobile Internet. Interoperability, open standards, and the contributions of thousands of software engineers and developers, according to Zuckerberg, are critical to the development of this new “place” that does not yet exist. The corporation intends to invest $150 million in a fund to train individuals to develop the metaverse and to subsidize the gadgets that consumers will use to access it. It is said that the corporation intends to invest billions of dollars over the next decade in the creation of the metaverse.

During the event, officials from the firm announced plans for new SDKs for the mixed reality platforms Spark and Horizon. This is the company’s virtual reality platform, which runs on top of Oculus Quest and provides solutions for both home and workplace settings. In addition, Zuckerberg stated that the firm will no longer require Facebook members in the near future. To use Quest, you must have a k account. He didn’t address the most recent concerns about Facebook’s corporate ethics and practices.

According to a whistleblower who leaked hundreds of internal papers, the company’s own study highlighted how users on the network might radicalize themselves. Numerous news organizations have examined Facebook records and discovered that Zuckerberg is personally engaged in many content moderation decisions. This establishes two sets of rules and appears to allow some groups and individuals to publish violent and hateful information that the business officially prohibits on the site.